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Quick start

Create your first browser export.

Choose a canonical body, Action, equipment and direction profile, then preview and export your first layered COLOR and DEPTH sprite package.

1. Launch the Studio

Open the Sprite Capture Studio. The browser then reads the catalog and loads the currently selected canonical GLB package. The heavier character download starts on the Studio route, not on the documentation or landing pages.

2. Choose a body, Action and equipment

Select the male or female package, choose one of the catalog Actions and build an outfit from reusable equipment slots. Every selected item uses the same skeleton, pose time, camera and depth contract as the body.

3. Set direction and output controls

  • Choose a 2-, 4- or 8-direction profile.
  • Set output size, pixels per unit and frame origin.
  • Choose Native frames or a deterministic Fixed count.
  • Adjust frame world size, elevation and yaw offset.
  • Use Pixel Output to inspect the production COLOR/DEPTH composition.

4. Export one Action or a reusable library

Export action ZIP packages the current Action and outfit with body, equipment and combined QA atlas pages. Batch export writes selected Actions and independent reusable entities incrementally to a selected folder.

5. Keep the manifest with the PNG files

The JSON manifest records direction angles, source and output frames, playback timing, camera values, foot origin, capture settings and hashes. Keep it beside the atlas pages so downstream tools can identify the exact capture contract.