File format
COLOR and DEPTH share one frame, sample and paging contract.
Reference the transparent COLOR PNG, big-endian RG16 orthographic DEPTH PNG, atlas paging and JSON manifest contract used by Sprite Capture Studio.
COLOR PNG
COLOR pages contain transparent sprite pixels in a fixed cell. Transparent RGB values are cleaned, dithering is off by default and output sampling follows the selected standard or pixel-block mode.
DEPTH PNG
DEPTH pages encode normalized orthographic depth as big-endian RG16. The red and green channels form one unsigned 16-bit value. Surface values use0..65534; transparent background uses the sentinel65535. DEPTH alpha is always opaque.
Atlas paging
Atlas pages are capped at 4096 × 4096. Page planning uses the active fixed cell size and deterministic frame order, so large Actions can span multiple pages without changing their timing or origin.
Manifest fields
- direction names and angles
- source and output frame maps
- sample time and playback FPS
- camera near/far and frame size
- cell, origin and pixels per unit
- capture and asset hashes
- PNG paths and hashes
- pixel-block and output mode